Everspace 2 God-Tier Passives Guide


A practical God-Tier passive cheat sheet for all 9 ships in Everspace 2. Built for Tier IV hunting, this list shows the top 3 must-have passives for each ship plus the best 4th-slot options, with exclusive roll rules taken into account. Designed as a quick-reference guide for spotting elite dealer rolls fast.


Vanguard

  • Within 200m range, primary weapons gain 20% shield and armor piercing
  • Time Extender immediately restores all weapon and boost energy
  • Flying closely behind an enemy grants 20% increased weapon damage
  • 4A: Overcharge is gained 25% faster
  • 4B: Overcharge never deflates

Scout

  • 30% increased weapon range
  • Gain 5s of invincibility after Shadow Strike ends
  • 20% increased cloaking duration
  • 4A: 50% reduced spread to all primary weapons
  • 4B: 50% increased velocity to all primary weapon projectiles

Stinger

  • Become cloaked for 5s after shield is depleted
  • While the third hardpoint is active, gain 33% reduced weapon energy consumption
  • Void Swarm radius increased by 25%
  • 4A: The third hardpoint consumes no additional energy
  • 4B: 25% increased corrosion damage

Striker

  • 30% increased boost speed while under missile lock
  • Locked enemy targets suffer 20% speed reduction
  • Enemies within 1km range deal 20% less damage
  • 4A: Enemies within 300m cannot regenerate shields
  • 4B: Activating Quantum Tether instantly repairs 50% of armor

Sentinel

  • Collecting an energy orb deploys an energy shield for 2s
  • While shields are fully charged, gain 20% reduced boost energy and weapon energy consumption
  • Each kill reduces the cooldown of a random device by 1s
  • 4A: Using a consumable immediately triggers the shield to recharge
  • 4B: Static Overload has a 10% chance per second to apply EMP to affected targets

Interceptor

  • Primary weapon hits refund 30% of energy cost
  • 10% increased primary weapon damage
  • While firing primary weapons, gain 1% increased critical hit damage every second to a maximum of 20%
  • 4A: When entering a location, gain 20% increased boost and fire rate for 60s
  • 4B: Critical hits have a 20% chance to recharge Weapon Overdrive by 1%

Gunship

  • 15% increased boost speed
  • When hull is 50% or lower, gain 40% hull damage reduction
  • Coil Gun Turret
  • 4A: 20% increased armor repair per kill
  • 4B: When using a consumable, restore 8% armor

Bomber

  • Target lock-on is maintained off-screen
  • 20% reduced energy consumption for all secondary weapons
  • Target lock-on duration reduced by 50%
  • 4A: Activating ARC-9000 fully restores secondary weapon energy
  • 4B: When ARC-9000 is manually detonated, gain 40% increased ARC-9000 shockwave damage

Vindicator

  • Maximum number of active drones increased by 1
  • Drones are invulnerable during Phalanx
  • When a drone is destroyed, the drone has a 20% chance to be instantly reconstructed
  • 4A: Drones regenerate 1% hull per second
  • 4B: When a drone is destroyed, gain 20% increased weapon damage for 6s