A practical God-Tier passive cheat sheet for all 9 ships in Everspace 2. Built for Tier IV hunting, this list shows the top 3 must-have passives for each ship plus the best 4th-slot options, with exclusive roll rules taken into account. Designed as a quick-reference guide for spotting elite dealer rolls fast.
Vanguard
- Within 200m range, primary weapons gain 20% shield and armor piercing
- Time Extender immediately restores all weapon and boost energy
- Flying closely behind an enemy grants 20% increased weapon damage
- 4A: Overcharge is gained 25% faster
- 4B: Overcharge never deflates
Scout
- 30% increased weapon range
- Gain 5s of invincibility after Shadow Strike ends
- 20% increased cloaking duration
- 4A: 50% reduced spread to all primary weapons
- 4B: 50% increased velocity to all primary weapon projectiles
Stinger
- Become cloaked for 5s after shield is depleted
- While the third hardpoint is active, gain 33% reduced weapon energy consumption
- Void Swarm radius increased by 25%
- 4A: The third hardpoint consumes no additional energy
- 4B: 25% increased corrosion damage
Striker
- 30% increased boost speed while under missile lock
- Locked enemy targets suffer 20% speed reduction
- Enemies within 1km range deal 20% less damage
- 4A: Enemies within 300m cannot regenerate shields
- 4B: Activating Quantum Tether instantly repairs 50% of armor
Sentinel
- Collecting an energy orb deploys an energy shield for 2s
- While shields are fully charged, gain 20% reduced boost energy and weapon energy consumption
- Each kill reduces the cooldown of a random device by 1s
- 4A: Using a consumable immediately triggers the shield to recharge
- 4B: Static Overload has a 10% chance per second to apply EMP to affected targets
Interceptor
- Primary weapon hits refund 30% of energy cost
- 10% increased primary weapon damage
- While firing primary weapons, gain 1% increased critical hit damage every second to a maximum of 20%
- 4A: When entering a location, gain 20% increased boost and fire rate for 60s
- 4B: Critical hits have a 20% chance to recharge Weapon Overdrive by 1%
Gunship
- 15% increased boost speed
- When hull is 50% or lower, gain 40% hull damage reduction
- Coil Gun Turret
- 4A: 20% increased armor repair per kill
- 4B: When using a consumable, restore 8% armor
Bomber
- Target lock-on is maintained off-screen
- 20% reduced energy consumption for all secondary weapons
- Target lock-on duration reduced by 50%
- 4A: Activating ARC-9000 fully restores secondary weapon energy
- 4B: When ARC-9000 is manually detonated, gain 40% increased ARC-9000 shockwave damage
Vindicator
- Maximum number of active drones increased by 1
- Drones are invulnerable during Phalanx
- When a drone is destroyed, the drone has a 20% chance to be instantly reconstructed
- 4A: Drones regenerate 1% hull per second
- 4B: When a drone is destroyed, gain 20% increased weapon damage for 6s
